1. Vimeo,
2011,Champ Esminger, Scary Shooting Techniques, http://vimeo.com/videoschool/lesson/147/scary-shooting-techniques
2. Vimeo,
2013, The Horror by Stephanie Delazeri, http://vimeo.com/70673090
3. YouTube,
2012, Red Undead, https://www.youtube.com/watch?v=om-iANuBrR4
4.
Resident Evil – First release - Resident Evil - March 22, 1996 , Latest
release Resident Evil HD Nov 27 2014 – Developer Capcom – Creator Shinji Mikami
5. Dead
Island – Released 6th September 2011 -
Developer Techland
6.
Silent Hill – First release Silent Hill January 31, 1999 – Latest
Release Silent Hill: Book of Memories October 16,2012 – Developer: Konami
Computer Entertainment, Publisher: Konami – Creators Keiichiro Toyama
7. The
Evil Within - Released October 14th,
2014 – Developer Tango Gameworks – Director Shinji Mikami
8. Siren
– First Release – November 6th, 2003 – Latest Release – Siren: Blood Curse July
13th, 2008 – Developer SCE Japan Studio – Creators Keiichiro Toyama
9. Alone
in the dark – First release 1992 – Latest Release June 20th, 2008 – Developers
Infogrames
10. Dead
Space – First Release Dead Space October 13th,2008 – Latest Release: Dead Space
3 February 5th, 2013 – Developers Visceral Games – Creator Glen Schofield
11. Slender:
The Eight Pages – Released June 26th, 2012 – Developers Parsec Productions –
Designer Mark J. Hadley
12. The Last
of Us – Released June 14th, 2013 – Developer Naughty Dog – Designer Jacob
Minkoff
13. Left 4
Dead – Released October 17th, 2008 – Developer Valve Corporation – Designer
Mike Booth- Writer Chet Faliszek
14. YouTube, 2015, https://www.youtube.com/watch?v=Q72LWqCx3pc
– Unfriended Trailer
15. YouTube,
2014, https://www.youtube.com/watch?v=TT2HtIEUXuk – Untill Dawn (PS4 Game
Trailer)
16. YouTube, 2013, https://www.youtube.com/watch?v=mNsgsQX686Q
– Haunt (2013)
17. YouTube,
2013, https://www.youtube.com/watch?v=fBbi4NeebAk – Insidious Chapter 2 Trailer
18. YouTube,
2011, https://www.youtube.com/watch?v=ZuYoEtEI_go – A Nightmare on Elm Street
(2010 Trailer)
19. YouTube,
2009, https://www.youtube.com/watch?v=YHsbF4eh4X4 – Solstice Trailer
20. YouTube,
2013, https://www.youtube.com/watch?v=AWm_mkbdpCA – Scream (1996 Trailer)
21. YouTube,
2011, https://www.youtube.com/watch?v=T5ke9IPTIJQ – Halloween (1978 Trailer)
22. YouTube,
2013, https://www.youtube.com/watch?v=3ZKQU0YYkNw – You’re Next (2013 Trailer)
23. YouTube,
2013, https://www.youtube.com/watch?v=_FCaLiZtu9s – The Conjuring (2013 Trailer)
24. YouTube,
2014, https://www.youtube.com/watch?v=Fq358xHbzN4 – As Above As Below (2014
Trailer)
25. YouTube,
2012, https://www.youtube.com/watch?v=pgYxydrVlDk – Sinister Trailer
26. YouTube,
2011, https://www.youtube.com/watch?v=5RIIEjG4gBM – One Missed Call (2003
Japanese Trailer)
27. YouTube,
2011, https://www.youtube.com/watch?v=11yBPx-ymZA – Smiley (2012 Trailer)
28. YouTube, 2012, https://www.youtube.com/watch?v=AKqFfkassgo
- Texas Chainsaw Massacre (2013 Trailer)
29. AniMagicStudios, http://www.animagicstudios.com/animation_glossary.htm
30. AnimeStudioTutor, 2011, http://www.animestudiotutor.com/bones/binding_layers_to_bones/
31. Freesound, 2015, http://www.freesound.org/
32. Wikipedia, 2015, http://en.wikipedia.org/wiki/Nightmare
33. Listverse, 2012, http://listverse.com/2012/10/31/top-10-nightmares-and-their-meanings/
34. Wikipedia, 2015, http://en.wikipedia.org/wiki/Sleep_paralysis
35. Wikipedia, 2015, http://en.wikipedia.org/wiki/List_of_rotoscoped_works
36. MangaUK, 2014, http://www.mangauk.com/post.php?p=the-weird-world-of-rotoscoping
37. YouTube, 2012, https://www.youtube.com/watch?t=36&v=4E9zMVocnys
38. YouTube, 2010, https://www.youtube.com/watch?v=djV11Xbc914
39. YouTube, 2013, https://www.youtube.com/watch?v=ds33wVDR668
40. WallaceICT, 2012, http://www.wallaceict.net/how-to-create-a-rotoscope-animation/
41. OneExtraPixel, 2012, http://www.onextrapixel.com/2012/09/06/creating-rotoscoping-animation-with-photoshop/
42. YouTube, 2012, https://www.youtube.com/watch?v=xOf3MVMPGOc#t=145
43. Wikipedia, 2015, http://en.wikipedia.org/wiki/Bob_Sabiston
44. FlatBlackFilms, 2015, http://www.flatblackfilms.com/Flat_Black_Films/Home.html
45. Nintendo, 2015, http://www.nintendo.com/games/detail/iBY3oom1Ii3YRBvcPC_ZfgoQVTAPJJUoAnimation
A medium that creates the illusion of movement through the projection of a series of still images or ‘frames’. The term is also used to refer to the techniques used in the production of an animated film - in 3D animation, primarily those controlling the motion of the objects and cameras within a scene. These include key frame animation, in which the artist sets the positions of objects manually at certain key points in the action, and the computer calculates their intervening positions through a process of interpolation or ‘inbetweening’, and procedural animation, in which the motion is controlled automatically via a series of mathematical formulae.
Animatic
A rough animation that is used by animators to give some idea about the timing of a sequence, used as a kind of animated storyboard.
Bone
A rigid object analogous to a real bone, placed inside the ‘skeleton’ of a character during the process of rigging it for animation. When a bone is moved, it acts upon the mesh of the character model, deforming it.
Bluescreen Footage
Live footage shot against a backdrop of a single uniform colour (usually blue or green) with a view to compositing it into a computer-generated background. Every pixel with the same colour value as the backdrop is replaced by the CG image.
Frame
A still two-dimensional image. In computer animation, the term ‘frames per second’ (fps) is a measurement of the number of still frames displayed in one second to give the impression of a moving image. For film work, this value is usually 24; for the European PAL broadcast format, 25; and for the US NTSC broadcast format, 30 fps.
Joints
Points of articulation between the bones in a character rig.
Layer
A level of an image that can be edited independently of the rest of the image.
Lip Synching
The process of matching a character’s facial movements to a spoken soundtrack during facial animation.
Camera Tracking
Also known as match moving, camera tracking is the process of ‘extracting’ the motion of the camera in space from a piece of live-action footage. This motion data can then be imported into a 3D software package and used to animate the virtual camera, in order to better match the rendered output to that of the source footage during the compositing process.
Material
A set of mathematical attributes that determine the ways in which the surface of a model to which they are applied reacts to light. These attributes are sub-divided into individual channels.
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